<?xml version="1.0"?>
<doc>
    <assembly>
        <name>XInputGamepad.Y2006.M09.Proxy</name>
    </assembly>
    <members>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.XInputGamepadState">
            <summary>
                       Specifies the state of the XInput controller.
                       </summary>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.XInputGamepadState.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
             <summary>
            Copies the data member values of the current XInputGamepadState to the specified target object
            </summary>
            <param name="target">target object (must be an instance of)</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.XInputGamepadState.Clone">
             <summary>
            Clones XInputGamepadState
            </summary>
            <returns>cloned value</returns>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.XInputGamepadState.Serialize(System.IO.BinaryWriter)">
             <summary>
            Serializes the data member values of the current XInputGamepadState to the specified writer
            </summary>
            <param name="writer">the writer to which to serialize</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.XInputGamepadState.Deserialize(System.IO.BinaryReader)">
             <summary>
            Deserializes XInputGamepadState
            </summary>
            <param name="reader">the reader from which to deserialize</param>
            <returns>deserialized XInputGamepadState</returns>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.XInputGamepadState.TimeStamp">
            <summary>
                       Indicates time of the controller's state update.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.XInputGamepadState.Controller">
            <summary>
                       Indicates controller state.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.XInputGamepadState.DPad">
            <summary>
                       Indicates the state of the directional pad.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.XInputGamepadState.Buttons">
            <summary>
                       Identifies the state of the buttons.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.XInputGamepadState.Triggers">
            <summary>
                       Identifies the state of the triggers.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.XInputGamepadState.Thumbsticks">
            <summary>
                       Identifies the state of the thumbsticks.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.XInputGamepadState.Vibration">
            <summary>
                       Identifies the state of the vibration motors.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Controller">
            <summary>
                       This class represents a controller.
                       </summary>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Controller.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
             <summary>
            Copies the data member values of the current Controller to the specified target object
            </summary>
            <param name="target">target object (must be an instance of)</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Controller.Clone">
             <summary>
            Clones Controller
            </summary>
            <returns>cloned value</returns>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Controller.Serialize(System.IO.BinaryWriter)">
             <summary>
            Serializes the data member values of the current Controller to the specified writer
            </summary>
            <param name="writer">the writer to which to serialize</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Controller.Deserialize(System.IO.BinaryReader)">
             <summary>
            Deserializes Controller
            </summary>
            <param name="reader">the reader from which to deserialize</param>
            <returns>deserialized Controller</returns>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Controller.TimeStamp">
            <summary>
                       Indicates the time of the controller change.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Controller.PlayerIndex">
            <summary>
                       Identifies the player index.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Controller.IsConnected">
            <summary>
                       Indicates whether a controller is connected.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.DPad">
            <summary>
                       Identifies the state of the directional pad.
                       </summary>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.DPad.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
             <summary>
            Copies the data member values of the current DPad to the specified target object
            </summary>
            <param name="target">target object (must be an instance of)</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.DPad.Clone">
             <summary>
            Clones DPad
            </summary>
            <returns>cloned value</returns>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.DPad.Serialize(System.IO.BinaryWriter)">
             <summary>
            Serializes the data member values of the current DPad to the specified writer
            </summary>
            <param name="writer">the writer to which to serialize</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.DPad.Deserialize(System.IO.BinaryReader)">
             <summary>
            Deserializes DPad
            </summary>
            <param name="reader">the reader from which to deserialize</param>
            <returns>deserialized DPad</returns>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.DPad.TimeStamp">
            <summary>
                       Identifies the time of the directional pad input.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.DPad.Left">
            <summary>
                       Indicates if the directional pad is pressed left.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.DPad.Down">
            <summary>
                       Indicates if the directional pad is pressed down.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.DPad.Right">
            <summary>
                       Indicates if the directional pad is pressed right.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.DPad.Up">
            <summary>
                       Indicates if the directional pad is pressed up.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons">
            <summary>
                       Identifies the state of the controller buttons.
                       </summary>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
             <summary>
            Copies the data member values of the current Buttons to the specified target object
            </summary>
            <param name="target">target object (must be an instance of)</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons.Clone">
             <summary>
            Clones Buttons
            </summary>
            <returns>cloned value</returns>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons.Serialize(System.IO.BinaryWriter)">
             <summary>
            Serializes the data member values of the current Buttons to the specified writer
            </summary>
            <param name="writer">the writer to which to serialize</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons.Deserialize(System.IO.BinaryReader)">
             <summary>
            Deserializes Buttons
            </summary>
            <param name="reader">the reader from which to deserialize</param>
            <returns>deserialized Buttons</returns>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons.TimeStamp">
            <summary>
                       Identifies the time of the button input.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons.A">
            <summary>
                       Identifies whether the A button was pressed.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons.B">
            <summary>
                       Identifies whether the B button was pressed.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons.X">
            <summary>
                       Identifies whether the X button was pressed.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons.Y">
            <summary>
                       Identifies whether the Y button was pressed.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons.Back">
            <summary>
                       Identifies whether the Back button was pressed.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons.Start">
            <summary>
                       Identifies whether the Start button was pressed.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons.LeftStick">
            <summary>
                       Identifies whether the left thumbstick was pressed.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons.RightStick">
            <summary>
                       Identifies whether the right thumbstick was pressed.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons.LeftShoulder">
            <summary>
                       Identifies whether the left shoulder (bumper) was pressed.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Buttons.RightShoulder">
            <summary>
                       Identifies whether the right shoulder (bumper) was pressed.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Triggers">
            <summary>
                       Identifies the state of the controller's triggers.
                       </summary>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Triggers.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
             <summary>
            Copies the data member values of the current Triggers to the specified target object
            </summary>
            <param name="target">target object (must be an instance of)</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Triggers.Clone">
             <summary>
            Clones Triggers
            </summary>
            <returns>cloned value</returns>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Triggers.Serialize(System.IO.BinaryWriter)">
             <summary>
            Serializes the data member values of the current Triggers to the specified writer
            </summary>
            <param name="writer">the writer to which to serialize</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Triggers.Deserialize(System.IO.BinaryReader)">
             <summary>
            Deserializes Triggers
            </summary>
            <param name="reader">the reader from which to deserialize</param>
            <returns>deserialized Triggers</returns>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Triggers.TimeStamp">
            <summary>
                       Identifies the time of the trigger input.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Triggers.Left">
            <summary>
                       Identifies the left trigger value.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Triggers.Right">
            <summary>
                       Identifies the right trigger value.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Thumbsticks">
            <summary>
                       Identifies the thumbsticks state.
                       </summary>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Thumbsticks.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
             <summary>
            Copies the data member values of the current Thumbsticks to the specified target object
            </summary>
            <param name="target">target object (must be an instance of)</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Thumbsticks.Clone">
             <summary>
            Clones Thumbsticks
            </summary>
            <returns>cloned value</returns>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Thumbsticks.Serialize(System.IO.BinaryWriter)">
             <summary>
            Serializes the data member values of the current Thumbsticks to the specified writer
            </summary>
            <param name="writer">the writer to which to serialize</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Thumbsticks.Deserialize(System.IO.BinaryReader)">
             <summary>
            Deserializes Thumbsticks
            </summary>
            <param name="reader">the reader from which to deserialize</param>
            <returns>deserialized Thumbsticks</returns>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Thumbsticks.TimeStamp">
            <summary>
                       Identifies the time of the thumbstick input.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Thumbsticks.LeftX">
            <summary>
                       Identifies the X value of left thumbstick.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Thumbsticks.LeftY">
            <summary>
                       Identifies the Y value of left thumbstick.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Thumbsticks.RightX">
            <summary>
                       Identifies the X value of right thumbstick.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Thumbsticks.RightY">
            <summary>
                       Identifies the Y value of right thumbstick.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Vibration">
            <summary>
                       Identifies the vibration motors' state.
                       </summary>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Vibration.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
             <summary>
            Copies the data member values of the current Vibration to the specified target object
            </summary>
            <param name="target">target object (must be an instance of)</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Vibration.Clone">
             <summary>
            Clones Vibration
            </summary>
            <returns>cloned value</returns>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Vibration.Serialize(System.IO.BinaryWriter)">
             <summary>
            Serializes the data member values of the current Vibration to the specified writer
            </summary>
            <param name="writer">the writer to which to serialize</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Vibration.Deserialize(System.IO.BinaryReader)">
             <summary>
            Deserializes Vibration
            </summary>
            <param name="reader">the reader from which to deserialize</param>
            <returns>deserialized Vibration</returns>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Vibration.TimeStamp">
            <summary>
                       Identifies the time of the vibration motors change.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Vibration.Left">
            <summary>
                       Identifies the value of the left vibration motor.
                       </summary>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Vibration.Right">
            <summary>
                       Identifies the value of the right vibration motor.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.PollRequest">
            <summary>
                       A request to cause the service to update the state of the controllers.
                       </summary>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.PollRequest.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
             <summary>
            Copies the data member values of the current PollRequest to the specified target object
            </summary>
            <param name="target">target object (must be an instance of)</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.PollRequest.Clone">
             <summary>
            Clones PollRequest
            </summary>
            <returns>cloned value</returns>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.PollRequest.Serialize(System.IO.BinaryWriter)">
             <summary>
            Serializes the data member values of the current PollRequest to the specified writer
            </summary>
            <param name="writer">the writer to which to serialize</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.PollRequest.Deserialize(System.IO.BinaryReader)">
             <summary>
            Deserializes PollRequest
            </summary>
            <param name="reader">the reader from which to deserialize</param>
            <returns>deserialized PollRequest</returns>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.QueryControllersRequest">
            <summary>
                       A request to return information about the current controllers.
                       </summary>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.QueryControllersRequest.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
             <summary>
            Copies the data member values of the current QueryControllersRequest to the specified target object
            </summary>
            <param name="target">target object (must be an instance of)</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.QueryControllersRequest.Clone">
             <summary>
            Clones QueryControllersRequest
            </summary>
            <returns>cloned value</returns>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.QueryControllersRequest.Serialize(System.IO.BinaryWriter)">
             <summary>
            Serializes the data member values of the current QueryControllersRequest to the specified writer
            </summary>
            <param name="writer">the writer to which to serialize</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.QueryControllersRequest.Deserialize(System.IO.BinaryReader)">
             <summary>
            Deserializes QueryControllersRequest
            </summary>
            <param name="reader">the reader from which to deserialize</param>
            <returns>deserialized QueryControllersRequest</returns>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.QueryControllersResponse">
            <summary>
                       The response that contains information about the current controllers.
                       </summary>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.QueryControllersResponse.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
             <summary>
            Copies the data member values of the current QueryControllersResponse to the specified target object
            </summary>
            <param name="target">target object (must be an instance of)</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.QueryControllersResponse.Clone">
             <summary>
            Clones QueryControllersResponse
            </summary>
            <returns>cloned value</returns>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.QueryControllersResponse.Serialize(System.IO.BinaryWriter)">
             <summary>
            Serializes the data member values of the current QueryControllersResponse to the specified writer
            </summary>
            <param name="writer">the writer to which to serialize</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.QueryControllersResponse.Deserialize(System.IO.BinaryReader)">
             <summary>
            Deserializes QueryControllersResponse
            </summary>
            <param name="reader">the reader from which to deserialize</param>
            <returns>deserialized QueryControllersResponse</returns>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.QueryControllersResponse.Controllers">
            <summary>
                       A list of capabilities for each controller.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ControllerCaps">
            <summary>
                       Represents the capabilities of a controller.
                       </summary>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ControllerCaps.CopyTo(Microsoft.Dss.Core.IDssSerializable)">
             <summary>
            Copies the data member values of the current ControllerCaps to the specified target object
            </summary>
            <param name="target">target object (must be an instance of)</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ControllerCaps.Clone">
             <summary>
            Clones ControllerCaps
            </summary>
            <returns>cloned value</returns>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ControllerCaps.Serialize(System.IO.BinaryWriter)">
             <summary>
            Serializes the data member values of the current ControllerCaps to the specified writer
            </summary>
            <param name="writer">the writer to which to serialize</param>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ControllerCaps.Deserialize(System.IO.BinaryReader)">
             <summary>
            Deserializes ControllerCaps
            </summary>
            <param name="reader">the reader from which to deserialize</param>
            <returns>deserialized ControllerCaps</returns>
        </member>
        <member name="P:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ControllerCaps.ControllerType">
            <summary>
                       Type type of the controller.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Subscribe">
            <summary>
                       A subscribe operation requests the service to send notifications to another service.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Get">
            <summary>
                       Gets the current state of the controller.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Replace">
            <summary>
                       Sets the current state of the game controller.
                       This raises an event when a subscription is initially established.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Poll">
            <summary>
                       Polls the controller to update the current state.\n If the state has changed, then appropriate notifications are sent.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.DPadChanged">
            <summary>
                       Indicates when the directional pad position changes.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ButtonsChanged">
            <summary>
                       Indicates when one or more buttons are pressed or released on the controller.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.TriggersChanged">
            <summary>
                       Indicates when a trigger's value when it is pressed.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ThumbsticksChanged">
            <summary>
                       Indicates when a thumbstick position changes.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ControllerChanged">
            <summary>
                       Send this message to change which controller this service instance is using.
                       This event is raised when the controller is changed or when the controller is connected or disconnected
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.SetVibration">
            <summary>
                       Sets the amount of vibration in the left and right rumble motors.
                       The left motor is the low-frequency rumble motor.
                       The right motor is the high-frequency rumble motor.
                       This notification is raised when the vibration settings are changed.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.QueryControllers">
            <summary>
                       Gets the list of attached controllers.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.XInputGamepadOperations">
            <summary>
                       The operations supported by this service.
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.PlayerIndex">
            <summary>
                       Identifies the player index.
                       </summary>
        </member>
        <member name="F:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.PlayerIndex.One">
            <summary>
                       Player index (1)
                       </summary>
        </member>
        <member name="F:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.PlayerIndex.Two">
            <summary>
                       Player index (2)
                       </summary>
        </member>
        <member name="F:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.PlayerIndex.Three">
            <summary>
                       Player index (3)
                       </summary>
        </member>
        <member name="F:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.PlayerIndex.Four">
            <summary>
                       Player index (4)
                       </summary>
        </member>
        <member name="F:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.PlayerIndex.Any">
            <summary>
                       Player index (not specified)
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ControllerType">
            <summary>
                       Identifies the controller type.
                       </summary>
        </member>
        <member name="F:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ControllerType.NotSelected">
            <summary>
                       Controller type is not specified
                       </summary>
        </member>
        <member name="F:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ControllerType.GamePad">
            <summary>
                       Controller is a gamepad
                       </summary>
        </member>
        <member name="F:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ControllerType.Wheel">
            <summary>
                       Controller is a steering wheel
                       </summary>
        </member>
        <member name="F:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ControllerType.ArcadeStick">
            <summary>
                       Controller is a joystick
                       </summary>
        </member>
        <member name="F:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ControllerType.FlightStick">
            <summary>
                       Controller is a flight control stick
                       </summary>
        </member>
        <member name="F:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.ControllerType.DancePad">
            <summary>
                       Controller is a dance pad
                       </summary>
        </member>
        <member name="T:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Contract">
            <summary>
                       Provides access to an Xbox 360 controller such as a gamepad.
                       </summary>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Contract.CreateService(Microsoft.Dss.Services.Constructor.ConstructorPort,System.String,Microsoft.Dss.ServiceModel.Dssp.PartnerType[])">
            <summary>Creates a new instance of the service.</summary>
            <param name="constructorServicePort">Service constructor port</param>
            <param name="service">service path</param>
            <param name="partners">the partners of the service instance</param>
            <returns>create service response port</returns>
        </member>
        <member name="M:Microsoft.Robotics.Services.Sample.XInputGamepad.Proxy.Contract.CreateService(Microsoft.Dss.Services.Constructor.ConstructorPort,Microsoft.Dss.ServiceModel.Dssp.PartnerType[])">
            <summary>Creates a new instance of the service.</summary>
            <param name="constructorServicePort">Service constructor port</param>
            <param name="partners">the partners of the service instance</param>
            <returns>create service response port</returns>
        </member>
    </members>
</doc>
